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20 Renown Decks

Fan only: Lake Nassar

2/11/2024

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Summary

One tactic in Rage is to move quickly to the Umbra and stay there, taking out umbral-only prey whilst your opponents duke it out in the physical world. This is one of those decks, but you get to have extra fun as Lake Nassar allows you to send your gifts over the gauntlet, with a few other ways to disrupt them.

The goal is that this buys you time to take out those mid-range Umbral Enemies.

Deck

Characters
  • 1 Sand's Last King
  • 1 Sweet Luna's Smile
  • 1 Lone Wolf Circles
This is definitely a more unusual pack, in fact I've never seen Sweet Luna's Smile anywhere else. The key is that they can both get to 6 Rage with Primal Anger, whilst Smile can use all those delicious Children of Gaia gifts that you are using for disruption.

Sept
  • 3 Dream Hunter
  • 3 Elethoi
  • 3 Lake Nasser Wallow
  • 2 Rite of the Opened Caern
  • 1 Mnesis Dreams
  • 1 Animal Mummy
  • 1 Oracle of Sobek
  • 2 The Badger's Heart
  • 1 Haunter
  • 3 Carpet Snake
  • 3 Chant of Morpheus
  • 2 Primal Anger
  • 2 Assegai
  • 2 Fog
  • 1 Dreamspeaker Mage
These characters don't have extra attacks available, so you are stuck to one attack per turn (and hoping that your opponents aren't around in the Umbra to disrupt you). However, Chant of Morpheus can take out your worst threat if required; or just slow down your main opposition. Badger's Heart is your best option against champion decks (but not much else). Animal Mummy can try and eliminate any single resource threat. Fog can be used defensively or as disruption. And you can get any of these back with Mnesis Dreams (eventually). 

There are some redundancies. You have a full suite of Carpet Snakes to make sure you can get Sand's safely to the Umbra as soon as possible, as well to give you extra flexibility to abuse the Dreamspeaker Mage. They are largely disposable later on. Haunter is a redundancy for Sweet Luna's Smile.

Assegai isn't for anything specific, but does stop Submission Hold. In the wider environment, it also counters Surprise Attack and the occasional Nerve cluster. Mainly it's there as an efficient armour against low level damage.

Combat
  • 2 Flicker
  • 2 Anatomy Lesson
  • 1 Instinctive Attack
  • 2 Searching for Weakness
  • 2 Head Butt
  • 2 Duck and Cover
  • 2 Savage Beatdown
  • 2 Block and Roll
  • 1 Tail Lash
  • 2 Aggressive Bite
  • 1 Submission Hold
  • 1 Desperate Struggles
There really are no good fan combat events for this deck, although you could swap Desperate Struggles for Cornered Rat or Ferocity. You really need to use your sept deck to ensure you aren't facing a high-Rage threat. Searching for Weakness seems weak, but covers you if you don't have enough Rage at a point in the combat where you can take the damage. Remember that your planned targets have a maximum of 5 Rage.

Aggressive Bite stops Run Like Hell mainly. Savage Beatdown, Anatomy Lesson and Submission Hold are all great when playing for prey; but also reasonable mid-range combat cards for just doing damage. Flicker is great, but also the only fan-set Umbra-only card. Oops.

Substitutions

This card needs more combat-draw options, maybe some combination of Reinforcements, Surprise Ally or a standard frenzy. It might also want a Run Like Hell (for prey) but I'm not sure it's necessary. I would also swap in a Vital Blow or two. But mainly, you are going to want to swap in at least one Redirected Attack.

The sept deck is even more where it wants to be. I really only want Sneak Attacks.
fanonly_Lake_Nassar.dek
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File Type: dek
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  • Home
  • About
    • History part 1
    • History part 2
    • Rage: Tribal War
  • Playing the game
    • Getting started
    • Rules
    • Spoilers
    • Playing online
    • Rage: Apocalypse sets
    • Fan card downloads
  • Sept
    • Social Media
    • Rage artists
    • Magic Set Editor for Rage CCG
    • Ahadi storyline - prologue
    • Ahadi storyline - Chapter 1
  • Strategy & Tips
    • 20 Renown Rage Decks
    • 30 Renown Rage Decks
    • Strategy videos