SummaryOne tactic in Rage is to move quickly to the Umbra and stay there, taking out umbral-only prey whilst your opponents duke it out in the physical world. This is one of those decks, but you get to have extra fun as Lake Nassar allows you to send your gifts over the gauntlet, with a few other ways to disrupt them. The goal is that this buys you time to take out those mid-range Umbral Enemies. DeckCharacters
Sept
There are some redundancies. You have a full suite of Carpet Snakes to make sure you can get Sand's safely to the Umbra as soon as possible, as well to give you extra flexibility to abuse the Dreamspeaker Mage. They are largely disposable later on. Haunter is a redundancy for Sweet Luna's Smile. Assegai isn't for anything specific, but does stop Submission Hold. In the wider environment, it also counters Surprise Attack and the occasional Nerve cluster. Mainly it's there as an efficient armour against low level damage. Combat
Aggressive Bite stops Run Like Hell mainly. Savage Beatdown, Anatomy Lesson and Submission Hold are all great when playing for prey; but also reasonable mid-range combat cards for just doing damage. Flicker is great, but also the only fan-set Umbra-only card. Oops. SubstitutionsThis card needs more combat-draw options, maybe some combination of Reinforcements, Surprise Ally or a standard frenzy. It might also want a Run Like Hell (for prey) but I'm not sure it's necessary. I would also swap in a Vital Blow or two. But mainly, you are going to want to swap in at least one Redirected Attack. The sept deck is even more where it wants to be. I really only want Sneak Attacks.
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