SummaryIf you were lucky or wealthy enough to get a Count Vlad, this was the deck you wanted him for (or some variant on it). It takes the characters with the highest stats in the game and some consistent Gift options and combines them with frenzy and a heavy combat deck. And lots of healing. The deck wants you to get into combat and smash things. It's a classic double-champion deck. DeckCharacters
Sept
Combat
The one thing that's different is the Surprise Ally, to give you double the firepower. Remember you can always play it just to draw a card (when attacking), without bringing in a packmate. SubstitutionsYou could choose to swap in combat actions that your champions can play before they flip to crinos. Otherwise, there aren't any immediate swaps I would think about. ![]()
0 Comments
SummaryThis is largely based on my favourite deck from the classic era. Most of the deck are commons, there's lots of disruption and it gives those rare frenzy decks a run for their money. Putting this deck here feels like I'm giving away my old secrets. Unfortunately, large packs tend to make Lackey unhappy so I didn't play it as much later on. The goal of this deck is similar to frenzy decks, but focuses much more on enemies. Against a low Rage enemy, especially against high Rage decks, you can play tactically without Stand Like a Fool. But if you have a Stand Like a Fool, there are very few decks which can survive a single round against you. DeckCharacters: Characters:
One thing to note is that this is a post-Wyrm version which means it can survive a Breath of the Defiled should somebody actually play it. Sept deck
Kinfolk Cops do double duty of attacker and a way of locking down opponents. More effective against some decks than others. Combat deck
Run Like Hell are for prey, and Taking the Death Blow are to protect your key characters (Carleson mainly, but also Banana Split if you haven't used his ability). SubstitutionsI never came across a better weenie deck than this, but there are other things you can do with the combat deck. If you add more weapons (Flamethrowers or Shotguns probably), you can add cards like Head Wound or Beat Unmerciful (to counter Run Like Hell). You can also tweak the numbers and probably remove Sky River Caern for Visit from the White Fathers. And of course you can swap characters to include your favourites. Tim Rowantree was in one version. ![]()
SummaryI did used to play a moot deck because I did have the cards and it gave me the answers to the heavy combat decks my friends were playing. But I actually can't remember how I built it. So this is a 10 minute deck build based on a combination of memory and whatever felt good at the time. Your goal in this deck is to use your combat deck to end combats and your sept deck to gather enough votes to win moots. There is no anti-wyrm strategy in this version. If you don't have any Gaia opponents, you are probably toast (which is one reason why pure moots stopped being viable strategy over time). DeckCharacters:
Sept deck
Combat Deck:
SubstitutionsAnother non-optimised deck. There is too much redundancy in the sept deck, and practice will show you which cards to remove; or if you need add extra gift-cancelling or Friends in High Places. I would suggest Memory Ribbon isn't a good choice for the deck, but Nightmare Coin might be. The main alternative to this build is the Children of Gaia version which uses Pearl River (and maybe Harmon Truefriend) along with Eye of the Cobra. Eye is a powerful card, but you are substituting a one-off effect for the ongoing Caern of the Crescent Moon and the timing can make it more awkward - plus if it is cancelled you can be left wanting. (But the timing means you can take your target in Equip/Ally and then take their stuff.) ![]()
StrategyThis is one of the top variations of the classic champion frenzy deck. This wasn't an archetype I favoured (didn't have the cards!) so I can't promise this is an optimised deck, but that just gives you an opportunity to improve it. Your goal is to get into combat with high-renown threats that you can take down with a frenzy. In classic Rage (White Wolf era) this was one of the defining archetypes. Deck
SubstitutionsThe classic alternative is Golgol Fangs-First, which allows you to add Gungnir, Fenris totem and other Get of Fenris cards. It has a few more options but you lose access to cards if one of your characters dies. At the same time, Mamu is vulnerable to Gnosis reduction (e.g. Mass Pollution) so Golgol is also a good choice. Ghost Raptor Membership, if you can get one, is a great addition if you want more options to take out non-alphas. This deck will absolutely benefit from the speed of Mantle of El Dorado or Visits from the White Father. Aside from these evergreen powerhouses, you may want to play with different equipment. Edit: It was pointed out that Howls can't use equipment and Mamu has 4 Gnosis, so I removed some Fetish equipment and replaced it with Full Moons and a Lunar Eclipse, both typical cards for this deck archetype. ![]()
|
Primary AuthorPicks-at-Flies ArchivesCategories
All
|