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Example decks

Classic: Grimfang Moot

11/10/2024

1 Comment

 

Summary

I did used to play a moot deck because I did have the cards and it gave me the answers to the heavy combat decks my friends were playing. But I actually can't remember how I built it. So this is a 10 minute deck build based on a combination of memory and whatever felt good at the time.

Your goal in this deck is to use your combat deck to end combats and your sept deck to gather enough votes to win moots.

There is no anti-wyrm strategy in this version. If you don't have any Gaia opponents, you are probably toast (which is one reason why pure moots stopped being viable strategy over time).

Deck

Characters:
  • 1 Grimfang
  • 1 Old Storm-Chaser
  • 1 Ivan Korda
  • 1 Diem
Grimfang is your voting lynchpin. Old Storm-Chaser is there purely to draw you cards, but is conveniently also a Theurge. Ivan and Diem both have abilities which might be useful, but can also be sacrificed or sent on an Umbral Quest without too much impact.

Sept deck
  • 1 Falcon
  • 3 Elder Stone
  • 1 Legendary Leadership
  • 3 Kinfolk TV Reporter
  • 1 The Silver Crown
  • 1 Aegis
  • 3 Caern of the Crescent Moon
  • 1 Yuri Tvarivich
  • 3 Skindancer
  • 1 The Stolen Wolf
  • 2 Tribal War
  • 2 Winter Wolf
  • 1 The Litany's Guidance
  • 1 Caern Building
  • 3 Silver Record
  • 1 Dreamspeaker Mage
  • 2 Flame Spirit
  • 1 Spirit Drain
  • 2 Umbral Quest
All your VP comes from your sept deck. Silver Records, Winter Wolf (on Grimfang) and Legendary Leadership are your primary sources with Caern Building and Umbral Quest acting as backups. Tribal War is a great opening moot as if the same deck has both tribes, one or the other has to go. Skindancer and the Stolen Wolf can further decimate Gaia decks. Elder Stone and Caern of the Crescent Moon are your best sources of votes. Kinfolk TV Reporters are better than gifts and can generally double up as sacrificial packmates. Flame Spirits are good alphas. Dreamspeaker Mage is the only gift canceller in this version, but should be sufficient if you're avoiding combat. Spirit Drain is there primarily to deny your opponent a kill (if played well).

Combat Deck:
  • 2 Fox Frenzy
  • 1 Taking the Death Blow
  • 1 Frenzy
  • 2 Umbral Escape
  • 2 Run Like Hell
  • 2 Evasion
  • 1 Surprise Attack
  • 1 Fancy Footwork
  • 2 Off-balanced Attack
  • 2 Stinging Wound
  • 1 Feint
  • 1 Beat Unmerciful
  • 2 Lucky Blow
​There are seven ways to try and end combat here. Note that your voting characters should not use Run Like Hell; but prey and allies can use it all you like. Your job is to ensure that you always have a suitable escape in your hand for any situation. There is also enough damage here to take out weak opponents if you want to, or just to nibble them with a Flame Spirit.

Substitutions

Another non-optimised deck. There is too much redundancy in the sept deck, and practice will show you which cards to remove; or if you need add extra gift-cancelling or Friends in High Places. I would suggest Memory Ribbon isn't a good choice for the deck, but Nightmare Coin might be.

The main alternative to this build is the Children of Gaia version which uses Pearl River (and maybe Harmon Truefriend) along with Eye of the Cobra. Eye is a powerful card, but you are substituting a one-off effect for the ongoing Caern of the Crescent Moon and the timing can make it more awkward - plus if it is cancelled you can be left wanting. (But the timing means you can take your target in Equip/Ally and then take their stuff.)
classic_grimfang_moot.dek
File Size: 6 kb
File Type: dek
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  • Home
  • About
    • History part 1
    • History part 2
    • Rage: Tribal War
  • Playing the game
    • Getting started
    • Rules
    • Spoilers
    • Rage: Apocalypse sets
    • Fan card downloads
  • Sept
    • Feeds
    • Rage artists
    • Ahadi storyline - prologue
    • Ahadi storyline - Chapter 1
  • Strategy & Tips
    • Example decks