SummaryThis is really a Legacy of the Tribes Special. When they released Questor, he really wanted to benefit from killing lots of prey... but in classic Rage there are very few ways for that to happen. Luckily there are victims which will attack you by themselves if you look right. This deck is about pacing yourself so you can be attacked as many times as you can cope with each round. DeckCharacters
Sept
Combat
I am sure my actual deck (buried in a cupboard) is better tuned than this, but that's what practice is for. SubstitutionThe biggest question in this deck is which characters to play. When I built this deck, I didn't have Zhyzhak so didn't have much often; plus I just like Questor. If your opponent does have a character which the victims might attack instead, Blossom can take them out for you. So I would suggest this is, in fact, the optimal build. But do experiment. I don't think there are any obvious substitutions, although it might be worth swapping in a single Massive Wound; and you may find that you want to swap in more 4-damage cards. ![]()
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SummaryPentex isn't the power house that the garou (or vampires) are, but there are some combo cards that can shine if played right. One such is Wailer, a simple 4 cost character who can stymie any number of opponents merely by flipping. This deck combines that with all the boosters and and allies to make pack combat an evil, repeatable nasty. Your goal is to get allies into play and then pack attack any target you think that Wailer can successfully flip on. Then frenzy or otherwise flip Wailer; or use Roar of the Wyrm; so your targets have to just sit there and take the damage. Rage has always supported decks who control combat, and this is a good example. DeckCharacters
Sept
The second group are your allies. Pentex Executives and Limousines are a risk since they are juicy kills to make; but their ability to wreck havoc with caerns make them hard to pass up. Three special notes. Sneak Attacks, in this deck, might be best once you have an alpha so you can use Ass Whuppin' Lynch Mob. And careful with Beast-of-War that you don't undermine your Wailer. However the combat resilience of the extra Rage is worth including it for. The deck is also, at 38 cards, on the large side; but that's because Barnaby gives you a chance of drawing all those cards. Combat
It's worth noting that you aren't expecting a huge lot of damage back: at full deployment, your opponent is at -5 Rage and -6 Gnosis. Most decks aren't prepared for that and will have to escape or go home (which is why you have a Beat Unmerciful, since Run Like Hell and Fox Frenzy may be the only two repeatable escapes they can use). SubstitutionsI remember using Wailer in a Wyrm weenie deck. It had fewer sept cards but its theme was largely the same. I used the Barnaby version here to show how impactful he is. It makes the deck slightly less reliable; but probably more effective. The sept deck probably requires fewer cards and if you feel you can eliminate some after testing then go for it. You could tweak the combat deck to include some Head Wounds or simply Dry Gulches and maybe some more evasion; which would make it easier to defend prey or do more damage; but I'm not it's required with the Rage denial in your sept deck. ![]()
SummaryIf you were lucky or wealthy enough to get a Count Vlad, this was the deck you wanted him for (or some variant on it). It takes the characters with the highest stats in the game and some consistent Gift options and combines them with frenzy and a heavy combat deck. And lots of healing. The deck wants you to get into combat and smash things. It's a classic double-champion deck. DeckCharacters
Sept
Combat
The one thing that's different is the Surprise Ally, to give you double the firepower. Remember you can always play it just to draw a card (when attacking), without bringing in a packmate. SubstitutionsYou could choose to swap in combat actions that your champions can play before they flip to crinos. Otherwise, there aren't any immediate swaps I would think about. ![]()
SummaryThis is largely based on my favourite deck from the classic era. Most of the deck are commons, there's lots of disruption and it gives those rare frenzy decks a run for their money. Putting this deck here feels like I'm giving away my old secrets. Unfortunately, large packs tend to make Lackey unhappy so I didn't play it as much later on. The goal of this deck is similar to frenzy decks, but focuses much more on enemies. Against a low Rage enemy, especially against high Rage decks, you can play tactically without Stand Like a Fool. But if you have a Stand Like a Fool, there are very few decks which can survive a single round against you. DeckCharacters: Characters:
One thing to note is that this is a post-Wyrm version which means it can survive a Breath of the Defiled should somebody actually play it. Sept deck
Kinfolk Cops do double duty of attacker and a way of locking down opponents. More effective against some decks than others. Combat deck
Run Like Hell are for prey, and Taking the Death Blow are to protect your key characters (Carleson mainly, but also Banana Split if you haven't used his ability). SubstitutionsI never came across a better weenie deck than this, but there are other things you can do with the combat deck. If you add more weapons (Flamethrowers or Shotguns probably), you can add cards like Head Wound or Beat Unmerciful (to counter Run Like Hell). You can also tweak the numbers and probably remove Sky River Caern for Visit from the White Fathers. And of course you can swap characters to include your favourites. Tim Rowantree was in one version. ![]()
SummaryI did used to play a moot deck because I did have the cards and it gave me the answers to the heavy combat decks my friends were playing. But I actually can't remember how I built it. So this is a 10 minute deck build based on a combination of memory and whatever felt good at the time. Your goal in this deck is to use your combat deck to end combats and your sept deck to gather enough votes to win moots. There is no anti-wyrm strategy in this version. If you don't have any Gaia opponents, you are probably toast (which is one reason why pure moots stopped being viable strategy over time). DeckCharacters:
Sept deck
Combat Deck:
SubstitutionsAnother non-optimised deck. There is too much redundancy in the sept deck, and practice will show you which cards to remove; or if you need add extra gift-cancelling or Friends in High Places. I would suggest Memory Ribbon isn't a good choice for the deck, but Nightmare Coin might be. The main alternative to this build is the Children of Gaia version which uses Pearl River (and maybe Harmon Truefriend) along with Eye of the Cobra. Eye is a powerful card, but you are substituting a one-off effect for the ongoing Caern of the Crescent Moon and the timing can make it more awkward - plus if it is cancelled you can be left wanting. (But the timing means you can take your target in Equip/Ally and then take their stuff.) ![]()
StrategyThis is one of the top variations of the classic champion frenzy deck. This wasn't an archetype I favoured (didn't have the cards!) so I can't promise this is an optimised deck, but that just gives you an opportunity to improve it. Your goal is to get into combat with high-renown threats that you can take down with a frenzy. In classic Rage (White Wolf era) this was one of the defining archetypes. Deck
SubstitutionsThe classic alternative is Golgol Fangs-First, which allows you to add Gungnir, Fenris totem and other Get of Fenris cards. It has a few more options but you lose access to cards if one of your characters dies. At the same time, Mamu is vulnerable to Gnosis reduction (e.g. Mass Pollution) so Golgol is also a good choice. Ghost Raptor Membership, if you can get one, is a great addition if you want more options to take out non-alphas. This deck will absolutely benefit from the speed of Mantle of El Dorado or Visits from the White Father. Aside from these evergreen powerhouses, you may want to play with different equipment. Edit: It was pointed out that Howls can't use equipment and Mamu has 4 Gnosis, so I removed some Fetish equipment and replaced it with Full Moons and a Lunar Eclipse, both typical cards for this deck archetype. ![]()
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