SummaryThis deck was a playtest deck, trying to take advantage of Sense Prey - how many victims can I make use of in a Gaia deck? That led me inevitably to pack-defending prey and Gang Beating. The name was a typo, but I'm sticking with it. Sense Prey: “Reveal the top 5 cards of target sept deck. If any of the revealed cards are Victims, place them in the Hunting Grounds. The Gift user gains Victory Points from killing Victims this turn. Shuffle the sept deck after using this Gift.” Since Sense Prey just requires Animal Breed so you can take your pick of splats, but after looking through the champions I worked out that Blood-on-the-Wind is perfect. As a Wendigo, this is a perfect deck to abuse Knife Wind and War Lodge, and he has a nifty ability. DeckCharacters
Overall, this deck ticks the box of “Get into the fights you want.” It isn’t quite so tough about cancelling fights you don’t want, but then if it doesn’t win through speed it doesn’t have a lot else going for it. It has some answers to frenzy (basically Run Like Hell, Cat Feet or Flame Spirit), character removal (it has sufficient resilience to lose one temporarily) and hosers (Instinctive Attack) and gameplan disruption (because the prey pack defend, Gang Beating just makes the win more likely). In many ways, this is deck is an ode to my top Tribal War deck "I swear it was this big", although not as devastating. Sept
Combat
SubstitutionsEasy replacements are an extra Sneak Attack and some Friends in High Places. You could also swap one or more Visits for The Tide, to help you get those humans into play. It's a balance though, because you also need to draw Sense Prey.
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