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20 Renown Decks

Apocalypse: First Team 28

10/11/2024

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Summary

The original First Team #21 had the issue that it overwhelming combat drawer was entirely dependent on T.F. MacNeil and anything like Blossom, Expulsion or even a Wyldstorm would cripple the deck. So we brought in a new team where the card draw and other benefits were a lot more spread.

The version of the deck I found looked cool but had all sorts of odd choices, so I've tweaked a few things. Notably, I removed all the prey and excesses of firearms to add more Gifts and some New Moons. I wanted to tailor this as a character-killing deck and that means prevent fox frenzies.

I went from choosing a tournament deck as that seemed like a good choice to publish to creating a completely overhauled deck I've never played. But it at least contains some fun interactions.

Deck

Characters
  • 1 Elwood 'Slicer' Nedervitch (Crinos)
  • 1 Carlotta Stearns
  • 1 Leergo Cat Swallower
  • 1 Charlene Brell
  • 1 Melvin Spivey
Charlene is the best person to use for Sniper Fire, to keep her as safe as she can be. Obviously, Melvin is the main user of In the Public Eye.

Sept
  • 3 Shotgun
  • 2 In the Public Eye
  • 3 Webbing
  • 3 Psychotic Hallucinations
  • 2 Rocket Launcher
  • 3 Sneak Attack
  • 2 Friends in High Places
  • 3 Whispering Campaign
  • 2 Consumption of Gaia
  • 1 Unseelie Troll
  • 2 New Moon
  • 1 Caern of Rytthiku
  • 3 Stuck Sideways
You have five firearms in your deck. Yes, did you know that Rocket Launcher is a firearm? Arguably you might want more

The gifts take advantage of the three Eater-of-Souls characters, leaving you with a lot of counters. Whispering Campaign counters pack defence, Consumption of Gaia prevents a lot of gifts, New Moon prevents fox frenzies whilst it's out (although your combat deck has answers to other frenzies) and Stuck Sideways not only prevents Umbral Escape but also may give you extra targets if you pick a secondary character. Troll gives you a backup in case Charlene is removed whilst Caern of Rytthiku gives you an answer if your targets become elusive.

Combat
  • 2 Rally to Battle
  • 1 Sniper Fire
  • 1 Cornered Rat
  • 2 Stunning Strike
  • 2 Dismember
  • 2 Whirlwind Defense
  • 1 Iron Skin
  • 1 Rapid Reload
  • 2 Overextended Attack
  • 1 Entrail Rend
  • 1 Aggressive Bite
  • 1 Dry Gulch
  • 2 "'Eat Hot Lead, Dog Breath'
  • 1 Lobotomy
The combat decks has four ways to draw combat cards. Which should mean that even if your opponent manages to avoid damage first time round, you can draw it back again. Additionally, Rally to Battle allows you to flip your characters sot that they can use Aggressive Bite to prevent Umbral Escapes (as well as other escapes).

The blocking strategy is reasonably comprehensive (for a round or two). Between hot lead, double Dismember and the Whirlwind Defences, all but the most dangerous attacks will be mitigated whilst a variety of unblockable or undodgeable damage is dealt. The Stunning Strikes are the main counters to frenzies, doubled in case of double frenzies.

Substitutions

Whilst  the deck strategy manifests quickly due the intrinsic power of automatic pack attacks, I think testing would give suggestions on improving this deck. I'm not sure what that might be at the time of posting.
tourney_first_team.dek
File Size: 5 kb
File Type: dek
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  • Home
  • About
    • History part 1
    • History part 2
    • Rage: Tribal War
  • Playing the game
    • Getting started
    • Rules
    • Spoilers
    • Playing online
    • Rage: Apocalypse sets
    • Fan card downloads
  • Sept
    • Social Media
    • Rage artists
    • Magic Set Editor for Rage CCG
    • Ahadi storyline - prologue
    • Ahadi storyline - Chapter 1
  • Strategy & Tips
    • 20 Renown Rage Decks
    • 30 Renown Rage Decks
    • Strategy videos